For the Greater Good

Nearo a posted May 9, 18
((Note: This is the introduction to an ongoing RP campaign we will be pushing through the start of the BFA expansion, and will involve several Horde and Alliance guilds whom we are already in contact with. I encourage those of you who haven't made a character for Bravo Company to make one - max level is not required to participate since Bravo Company's involvement for now is that of espionage and misdirection.))
Scouring the carbon build-up on the inside of the rifle barrel was always so relaxing after a long day of picking off the Forsaken in Stormheim. The smell of gunpowder filled the gnome's nostrils as he scrubbed ever so diligently, inspecting the lands and grooves of the barrel exactly every 17 seconds to acquire a mirror finish needed for precision headshots. Just as he was beginning to work through the dull carbon fouling, two tall figures walked into the gnome's workshop. They wore hoods and walked with a quiet, dignified demeanor that made it clear that these were not human Marines.
"Agents?", inquired the gnome.
"Sir.", replied two female voices in unison.
"Ah, fantastic! Come in, take a seat! I have data to disseminate!" the gnome replied excitedly as he set the rifle down on his work bench and began wiping his goggle lenses with a filthy rag.
The two hooded figures balanced themselves on the tiny benches across the table from the workbench, patiently awaiting further instructions.
The gnome reached into his overalls and took out a grime-stained letter. It's green wax seal had been broken, but the anchor-shaped sigil was still clearly visible.
"New Orders from High Command. They have reviewed my calculations and concurred with my proposed solution for the problem in Durotar!" he expounded with glee, his large white teeth contrasting the soot that caked his face.
"You are to initiate operations on this at once. I have requisitioned discrete transport for you to Eastern Kalimdor. Upon arrival, you are to meet with these three contacts." As he spoke, he pulled out three photos. One was a tall, long-haired blood elf, the other two were a goblin and a darkspear troll.
"Their names are Liveticus, Gorter and Gambozak. There's a bunch of others, but you know how Troll and Goblin names are. All relevant and pertinent data points are indicated in your Orders. These contractors are expensive, but my evaluation of their capability indicates that they are highly effective. Instruct them to begin gathering information on behalf of the Argent Crusade or similar organization of exalted moralistic repute in order to more effectively conceal the objective of the mission. Figure out the details, you've got two days to come up with a plan before you set sail for Kalimdor." As he finished, he gave his goggles one last wipe-down with the dirty rag before just tossing it to the floor in frustration and pulling the goggles up to his forehead.
"Sir, this will take some time to gather. The Forsaken are quite paranoid about anything relating to their inner workings - and the Royal Apothecary Society takes that paranoia to a whole different level. The information these contacts provide may not be reliable, sir." explained the hooded figure to the right, speaking calmly as she held the open letter in her hand, passing it over to the other hooded figure.
"That is a probability that has already been accounted for!" answered the gnome, somewhat annoyed at the thought that he wouldn't have considered the plausibility of this being the case. "But we have to explore every variable to come to the most effective solution."
The hooded figure nodded in agreement. "And what do we do after they have provided the information we're looking for, sir? Or if they should come up empty-handed?" she inquired, ending her question with just the slightest hint of hesitation.
"My calculations have indicated that optimal results will only be obtainable if your true identities are kept secret. Maintaining a positive business relationship with this contractor must be a priority! We can't squander a capable resource!" nodded the gnome to himself before continuing. "But if there are any anomalies which we had previously unaccounted for, and the variables are such that we cannot come to a favorable solution... we will take care of it. The Captain is making preparations for such an eventuality. No loose ends, agent."
"Very well. With your permission then, we will begin our work, sir."
The gnome reached for the goggles on his forehead, pulled them forward and popped them back over his eyes.
"Indoubtedly" replied the gnome.
"Dismissed!" he exclaimed, saluting the two hooded figures who promptly saluted back and began exiting the workshop.
As the gnome picked up the cleaning rod and propped the gun barrel up toward his face again, he thought about how everything always works so much better after all traces of filth have been wiped away and scoured completely from the surface.

Boot Camp Changes & Schedule

Nearo a posted May 7, 18

Boot Camp curriculum has been condensed to place a stronger emphasis on combat and to reduce the number of bootcamp exercises. There are now 6 boot camp courses instead of 10.

They are as follows:

Fundamentals: Kul Tiras Marine Ethos & History
Fundamentals: Shipboard Combat, Operations & Technology
War Sciences: Beastiary & Zoology of Horde Species
War Sciences: Intelligence Gathering
Qualification Trial: Ground Combat Operations
Qualification Trial: Surveille, Penetrate, Evade, Assault, Rendezvous (SPEAR)

The Boot Camp Schedule is as follows: 3 bootcamps a week, with two mid-week and one on the weekends, days will alternate on a weekly basis.

One week we will do MW, the next week we will do TTh. This is to adjust for differnt schedules with different people. We'll also have a Saturday or Sunday bootcamp. If a MTWTh bootcamp is cancelled because I won't be around to host ot, I'll move that bootcamp day to Friday.

The schedule will be updated weekly and also announced in the Alpha Company Guild Message of the Day.

For this week, Boot Camps are as follows:

Monday (Today), 9PM Server Time (10PM EST)
Wednsday, 9PM Server Time (10PM EST)

See you all there!

Field Manual Updated

Nearo a posted May 4, 18

Field Manual: Shipboard Operations has been completed and is ready for reading.

This manual discusses the following topics

Table of Contents
I. Foreword from the Editor
II. Fundamentals of Shipboard Operations
III. Navigation
IV. Weapons
V. Logistics
VI. Maintenance
VII. Communications
VIII. Emergencies
IX. Scuttling 

Lore Update

Nearo a posted Apr 25, 18

I have updated the Library posts for Kul Tiras History, Fifth Fleet of Kul Tiras, Kul Tiras Overseas Outposts, and Notable Figures in Kul Tiras History posts in the Library with pictures and maps to better familiarize those of you who arent huge lore nerds like me on the locations and environments discussed in those posts.

I recommend that anyone wanting to create a backstory for their character to read these:

Kul Tiras History gives you an overview of the history of Kul Tiras from it's founding to present day.

Fifth Fleet of Kul Tiras gives you recount of the guild's RP history.

Kul Tiras Overseas Outposts details the various locations which are of lore significance for Kul Tiras.

Notable Figures in Kul Tiras History provides biographies of the most important figures in Kul Tiras lore.

In addition, if you're thinking of making an Undead Marine, I also recommend reading the following:

Third Fleet of Kul Tiras

Kul Tiras Overseas Outposts

Website Updates

Nearo a posted Apr 20, 18

Additional clean-up on the About section to keep it in line with the updates to our Realm Forum recruitment post -

Changed the layout on the Recruitment page to make the application easier to locate. It is now located directly to the right of joining instructions.